DISNEY 的 Software Engineer, Opensource Graphics (1 Year Residency) 职位 Skip Navigation
EN
The Walt Disney Company: Be Part of the Story

Be Part of the Story

Software Engineer, Opensource Graphics (1 Year Residency)

立即申请 稍后申请 职位ID R-02595 工作地点-国家/地区 愛莫利維爾, 加利福尼亚州, 美国 工作发布公司 Pixar Animation Studios; 发布日期 Sep. 28, 2020

职位介绍

Pixar’s Software R&D department is responsible for developing Pixar’s in-house proprietary animation software. Our Engineering Team is looking for a software engineer to help build and maintain the studio's specialized animation software. This position requires a deep understanding of software application engineering, an ability to collaborate in a large multi-functional team of accomplished developers, and skill in crafting and implementing robust, easy to maintain code.

RESPONSIBILITIES:

  • Develop, implement, test, and support 3D graphics software in a Linux environment

  • Collaborate effectively with a team of engineers, QA, Build, Doc, and Project Management

  • Partner with artists and technologists to provide excellent software development and support for film production

  • Work on Open-Source initiatives like Hydra, OpenSubdiv and Universal Scene Description (USD)

QUALIFICATIONS:

  • You are highly proficient in C++ and software engineering standard methodologies

  • You have an adept knowledge of modern rendering architectures for rasterization or tracing, both hardware and software

  • A Bachelor's degree in Computer Science or equivalent professional experience

  • Strong ability to trouble-shoot with high attention to detail and quality

  • You love working in a Linux development environment

  • Previous experience and/or knowledge of 3D applications (e.g., Maya, Houdini, Katana)

  • You enjoy and have experience working with technical and non-technical software users

  • Proven ability to deliver high-quality software in our studio's fast-paced and dynamic environment while adhering to deadlines

  • Excellent verbal and written communication skills

  • Experience with Open Shading Language, Hydra, OpenSubdiv or USD development is a plus

  • Experience with development on Windows and macOS platforms a plus

For more information about our graphics technologies visit graphics.pixar.com



关于 Pixar Animation Studios:

Pixar Animation Studios 是 The Walt Disney Company 的全资子公司,凭借在计算机动画领域誉满全球的技术、创意和制作能力跻身奥斯卡获奖工作室之列。该工作室位于加州北部,一路走来打造了众多票房成绩亮眼且大受喜爱的动画电影,包括《Toy Story》、《Monsters, Inc.》、《Cars》、《The Incredibles》、《Ratatouille》、《WALL•E》、《Up》、《Toy Story 3》、《Brave》、《Inside Out》和《Coco》。其制作的电影斩获了 35 座奥斯卡奖杯,迄今为止已收获超过 130 亿美元全球票房。

关于 The Walt Disney Company:

华特迪士尼公司连同其子公司和关联公司,是一家领先的多元化国际家庭娱乐和媒体公司,拥有以下业务板块:媒体网络、乐园和度假区、影视娱乐、消费产品和互动媒体。它从 20 世纪 20 年代的一家小型卡通工作室,一跃发展成为当今娱乐业中的翘楚,可谓是家喻户晓。迪士尼公司非常荣幸地继续秉承其传统,为每位家庭成员打造世界一流的故事和体验。迪士尼的故事、人物和经历吸引了世界各地的消费者和游客。我们在 40 多个国家及地区经营业务,我们的员工和演职人员携手努力,打造在全世界和当地都备受钟爱的娱乐体验。

此职位隶属于 ,即我们称为 Pixar Animation Studios 的业务部门的一部分。

奉行机会均等原则。所有应聘者,不论种族、肤色、宗教信仰、性别、民族出身、性取向、性别认同、残疾状况或受保护的退伍军人身份,均有机会获得聘用。Disney 营造健康向上的企业文化,确保每个人的想法和决策都能帮助我们发展、革新、创作出色故事,同时紧跟日新月异的时代步伐。

立即申请 稍后申请