DISNEY 的 ILMxLAB Character Technical Artist (Creature Technical Director) - Expression of Interest San Francisco, CA 职位 Skip Navigation
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Be Part of the Story

ILMxLAB Character Technical Artist (Creature Technical Director) - Expression of Interest San Francisco, CA

立即申请 稍后申请 职位ID oL8y9fwk 工作地点-国家/地区 旧金山, 加利福尼亚州, 美国 工作发布公司 Industrial Light & Magic; 发布日期 Apr. 28, 2020

职位介绍

Description

Position at ILMxLAB

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

*Remote Work Option Available*

From a galaxy far, far away to other globally-beloved universes, ILMxLAB’s body of work spans multiple award-winning experiences in virtual reality, mixed reality, and more. The team is looking for candidates who are interested in creating the next generation of storytelling for the premium immersive entertainment space powered by real-time graphics.

This fusion of high end graphics and immersive storytelling means creating unparalleled real-time worlds that exponentially raise the bar for consumer experiences. We continue to push the boundaries of what’s possible. We are looking for talented and driven technologists, artists and designers to join our collaborative, creative, and highly technical work environment.

We're looking for a Character Technical Artist (Creature Technical Director).

Have a look at the description below. If it sounds like you, send us your stuff!

What You'll Do

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of characters while ensuring optimal performance.
  • Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets.
  • Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required.
  • Maintain understanding of industry gold-standard, as well as monitoring promising new techniques, in terms of available tools & systems - via Maya, Unreal, etc. - for skeletons, facial animation methodologies, and constraints used for character animation.
  • Develop familiarity & understanding of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework. This position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation.
  • Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews.
  • Actively participate in concept testing of new ideas and building of rapid prototypes.

What We're Looking For

  • Minimum 3 yrs experience as a Character TD, Technical Artist-Rigger or Technical Animation Setup role for AAA game development, directly supporting the production with rigging, scripting & tool development.
  • Minimum 3 yrs production experience with Maya, Maya API
  • Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience
  • A strong understanding of the real-time art production pipeline & process for different types of asset creation - with super-powered understanding of potential pitfalls for movement mechanics & deformation.
  • Strong grasp of basic of animation principles, clear understanding of anatomy, kinematics & deformation
  • Extensive experience with integration of performance capture animation for both body & face
  • Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred.
  • Strong understanding of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Matinee
  • Experience with cloth, hair, fracturing and rigid simulations
  • Working knowledge of Linux, Perforce, Linear Algebra
  • VFX production experience
  • Experience or interest in the creation of VR & MR experiences

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.



关于 Industrial Light & Magic:

ILM 由 George Lucas 于 1975 年创立,是全球领先特效
制作公司,为电影、广告制作和景点行业提供服务。ILM 已为超过 325 部剧情片提供视觉特效,深度参与过全球
票房排行前 10 的热片中 7 部电影的制作,并参与制作了 25 部排行前 50 的影片。ILM 为视觉特效树立了标准,
打造了电影史上众多令人惊叹的画面。该公司处在数字改革前线,将持续在视觉特效、VR、AR 和沉浸式影院领域
实现突破。

关于 The Walt Disney Company:

华特迪士尼公司连同其子公司和关联公司,是一家领先的多元化国际家庭娱乐和媒体公司,拥有以下业务板块:媒体网络、乐园和度假区、影视娱乐、消费产品和互动媒体。它从 20 世纪 20 年代的一家小型卡通工作室,一跃发展成为当今娱乐业中的翘楚,可谓是家喻户晓。迪士尼公司非常荣幸地继续秉承其传统,为每位家庭成员打造世界一流的故事和体验。迪士尼的故事、人物和经历吸引了世界各地的消费者和游客。我们在 40 多个国家及地区经营业务,我们的员工和演职人员携手努力,打造在全世界和当地都备受钟爱的娱乐体验。

奉行机会均等原则。所有应聘者,不论种族、肤色、宗教信仰、性别、民族出身、性取向、性别认同、残疾状况或受保护的退伍军人身份,均有机会获得聘用。Disney 营造健康向上的企业文化,确保每个人的想法和决策都能帮助我们发展、革新、创作出色故事,同时紧跟日新月异的时代步伐。

立即申请 稍后申请